* * If one IMP is a formidable weapon, then many ought to be more so. * Here is a program that fires off an imp every 150 turns. Actually * the reasoning is not valid, since each new imp robs the other of * execution time, and they all slow down. A slow IMP is very easy to * kill (left as an exercise for the reader). * @-1 dat 10 * timer initially set to 10 djz 2 -1 jmp -1 mov #150 -3 * timer reset to 150 (change at your discretion) spl 2 jmp -4 mov 0 1